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The Iconic Game at 20 – The Plastic Guitar That Connected the Gap Between Rock Fans

Marking 20 years since the legendary game debuted in North America, giving players everywhere the means to feel like a rock star. Not literally, but try convincing anyone who has mastered Free Bird’s four-minute guitar solo before a packed living-room audience.

Created by Harmonix, the game gave players a guitar-shaped controller to match on-screen cues moving along the display synchronized to the music. Each riff corresponded to particular chords, creating the sensation of an authentic live show.

Harmonix had already tried its hand in the music genre before partnering with RedOctane, later acquired by the gaming giant during the mid-2000s. Together, they laid the foundations for a surprising billion-dollar series which made a significant impact for many musicians included, showcasing decades-old groups to millions of gaming enthusiasts.

A former executive, ex-chief operating officer from the developer, recalls the early budgetary hurdles of licensing the recordings – despite the fact initial releases mostly used rerecorded tracks.

“We reproduced every song since the dollar figure was so high,” he says. “Despite having the necessary permissions by themselves, it was extremely difficult. We couldn’t get bands like the Who – RedOctane had virtually no money, and our team was pretty convinced the project would flop. However, when Guitar Hero took off, album purchases and radio play increased, all artists desired to participate.”

He adds: “One of the amazing things was the number of mothers and fathers reached out and thanked us for exposing their kids to the songs they loved. It became an intergenerational phenomenon.”

Classic Rock Gains a New Audience

Irish group one featured act had Never Too Late in the 2008 release the popular installment. Lead musician the artist recalls how the series revived classic rock back into vogue: “Guitar Hero offered a bigger, younger audience. Typically such music was considered music that was past it, but then once it got included in the title and teenagers discovered it, abruptly it became trendy. That legitimised it, eliminating the outdated label. It provided our catalog renewed popularity.”

In 2008, the Answer’s debut album was still unreleased stateside, meaning Guitar Hero was a key medium of discovery for the group as they went on a North American tour supporting AC/DC. “The roadies were playing Never Too Late on the tour bus, and some of them recognized us thanks to the game,” he notes.

Rock’s Heavyweight Spin-offs and Lasting Impact

Music's biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others starring in specialized game editions that focused on each band’s catalogue and related stories, imagery and legendary status. In the case of, Guitar Hero: Aerosmith, it was said to have made the band more money than any of their records. It moved well over half a million units upon release, and demand for their songs rose of up to 40% during an era as the industry was already collapsing.

Guitar Hero continues to inspire nimble-fingered dedication within the community. Recently, a streamer achieved an impressive attempt featuring Through the Fire and Flames – a notoriously difficult power-metal song popularized through the game – on Clone Hero, a no-cost alternative with almost identical gameplay but an array of personalization features. The song is difficult enough on expert mode, not to mention played at increased tempo and without missing every one of the thousands of cues. They claimed requiring months of practice to accomplish.

“Guitar Hero is a fun, fantasy thing. Just as with other games, it doesn't imply you ought to pick up a real gun and enlist,” notes DragonForce guitarist the artist.

DragonForce previously wrapped up a profitable run before Through the Fire and Flames was featured in the third game, but Li says it turned them into a household name. “I remember the record label informing us that we were selling albums rapidly,” he shares. “It exploded when we next toured, and we were playing just before the headliners at the event.”

Indeed, DragonForce’s exposure from Guitar Hero proved so vast that it risked overshadow everything else the band has done. Last year, the track was used in promotional material for a major film. “Previously I thought differently, but I’ve made peace with it,” he admits. “If you only listen to a single track, it’s totally cool – each person has a unique musical journey and I'm pleased we’ve been part of people’s lives”.

The Lasting Impact of a Iconic Controller

Top-tier marketing, whether it’s for cars, apparel or games, extends beyond mere transactions – it evokes a longing. Was the game able to tap into that? “Precisely what we were aiming to achieve,” he confirms. “That thrill of being a rock star on the stage. From day one, the creators believed there’s an instinctive human desire to create songs, and they wanted to leverage innovation to enable everyone to do it”.

The majority of Guitar Hero games were released over a mere five-year period from 2005 to 2010, featuring derivative titles such as the DJ version, complete with a spinning deck, and Band Hero. Subsequently, corporate focus on peripherals died down, except for a brief comeback in 2015.

Titles such as the fan project and Fortnite Festival have kept the community active, with expectations of something from the original publisher on the way. Recently formed developers has begun work on their first rhythm-based title. The initial creators are both involved as special advisers. Is the world ready to embrace a new entry following the classic?

“We thought those games could be similar to sports games allowing annual releases,” he remarks. “There’s so much new music it could remain evergreen, thus I remain optimistic. There’s no reason for it to persist with new generations.”

CR
The writer

Christy Rodriguez

Evelyn is a passionate fruit enthusiast and nutrition advocate with over a decade of experience in the UK's fresh produce industry.

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